Category: AI GAME

1.About Us

Mission: Our group aims to develop a wide range of technologies and techniques applied in the commercial and educational games through research, innovation, training and production. Our group holds the dreams of computer scientists and engineers, digital artists and animators, as well as user-interface designers to achieve advanced Artificial Intelligence (AI) solutions for game development, making the future of game environment a better place.

Vision: Our vision is to create Artificial Intelligence (AI) solutions for game developers and designers in production of cutting-edge platforms. We seek to strive to create learning experience an enjoyable yet fruitful one.

Services: Game Development, Intelligence Mechanism, Self-Learning Technology

2. Collaborators


The Singapore-MIT GAMBIT Game Lab was a five-year research initiative, extended to six years, that addressed important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore’s digital game industry. The Singapore-MIT GAMBIT Game Lab focuses on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.

TechBiz Xccelerator aka TBX is run by a group of people who are passionate about creating impact from inventions. It comprises technology development, software engineering, user experience, marketing, business development, quality assurance, project management and technical support folks who enjoy working with like-minded people, love to talk to inventors about their inventions and is passionate about creating impactful solutions for society.


Nurture Craft is a full-service education company established in 1992 operating in Singapore and Malaysia. Nurture Craft provides a wide range of education services such as student enrichment programmes infused with thinking skills, collaboration with primary and secondary school in curriculum lessons, education training, public events and in-school workshops. Moreover, Nurture Craft distributes educational magazines and leading education products for teaching resources, classroom art supplies and materials

3.Public Events

Maker Immersion Camp 2014

  • Date: 10-12 December 2014
  • Time: 9:00am – 4:00pm
  • Venue: Science Centre Singapore
  • Participation: Game Editor

Game Editor was showcased in Maker Immersion Camp 2014 which was held in Science Centre Singapore on 11 December 2014. Children with the age between 9 and 12 were participated in this camp. Young participants were introduced to the features of Game Editor and had designed and developed their own personal game with Game Editor. Moreover, they even enjoyed the great time sharing with their own developed games with friends. With Game Editor, young children can experience interactive game environments and improve their creative thinking and reasoning skills.

Entrepreneur Challenge 2014

  • Date: 29-30 September 2014
  • Time: 9:00am – 6:00pm
  • Venue: Nanyang Technological University
  • Participation: Game Editor

Game Editor was showcased in Entrepreneur Challenge which was held on 29 and 30 September 2014 at Nanyang Technological University. Students from Renaissance Engineering Programme (REP) had learned the features of Game Editor and had the opportunity to design and develop their own creative games using Game Editor. Through the use of Game Editor, students will achieve fun-learning experiences.

4.Contact Form

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